node.js - Socket.IO connection polling saying error 404 not found -


am working whiteboard drawing canvas found in link below. https://socket.io/demos/whiteboard/

i have followed setup requirements when run application, having error below console

failed load resource: server responded status of 404 (not found) socket.io.js:1  http://localhost/socket.io/?eio=3&transport=polling&t=1505327119965-1 404 (not found) i.create @ socket.io.js:1 @ socket.io.js:1 o.request @ socket.io.js:1 o.dopoll @ socket.io.js:1 n.poll @ socket.io.js:2 n.doopen @ socket.io.js:2 n.open @ socket.io.js:1 r.open @ socket.io.js:1 r @ socket.io.js:1 r @ socket.io.js:1 n.open.n.connect @ socket.io.js:1 (anonymous) @ socket.io.js:1 settimeout (async) n.reconnect @ socket.io.js:1 n.maybereconnectonopen @ socket.io.js:1 (anonymous) @ socket.io.js:1 n.emit @ socket.io.js:1 r.onerror @ socket.io.js:1 (anonymous) @ socket.io.js:1 n.emit @ socket.io.js:1 n.onerror @ socket.io.js:1 (anonymous) @ socket.io.js:1 n.emit @ socket.io.js:1 i.onerror @ socket.io.js:1 (anonymous) @ socket.io.js:1 settimeout (async) hasxdr.e.onreadystatechange @ socket.io.js:1 socket.io.js:1  http://localhost/socket.io/?eio=3&transport=polling&t=1505327122954-2 404 (not found) 

it seems socket.io not getting response listner. please can me fix issue.

here server.js

const express = require('express'); const app = express(); const http = require('http').server(app); const io = require('socket.io')(http); const port = process.env.port || 3000;  app.use(express.static(__dirname + '/public'));  function onconnection(socket){   socket.on('drawing', (data) => socket.broadcast.emit('drawing', data)); }  io.on('connection', onconnection);  http.listen(port, () => console.log('listening on port ' + port)); 

here index.html

<!doctype html> <html lang="en"> <head>   <meta charset="utf-8">   <title></title>   <script src="jquery.min.js"></script>    <style>  .whiteboard {   height: 100%;   width: 100%;   position: absolute;   left: 0;   right: 0;   bottom: 0;   top: 0; }   </style> </head> <body>    <canvas class="whiteboard" ></canvas>    <script src="./socket.io/socket.io.js"></script>   <script> 'use strict';  (function() {    var socket = io();   var canvas = document.getelementsbyclassname('whiteboard')[0];   var colors = document.getelementsbyclassname('color');   var context = canvas.getcontext('2d');    var current = {     color: 'black'   };   var drawing = false;    canvas.addeventlistener('mousedown', onmousedown, false);   canvas.addeventlistener('mouseup', onmouseup, false);   canvas.addeventlistener('mouseout', onmouseup, false);   canvas.addeventlistener('mousemove', throttle(onmousemove, 10), false);    (var = 0; < colors.length; i++){     colors[i].addeventlistener('click', oncolorupdate, false);   }    socket.on('drawing', ondrawingevent);    window.addeventlistener('resize', onresize, false);   onresize();     function drawline(x0, y0, x1, y1, color, emit){     context.beginpath();     context.moveto(x0, y0);     context.lineto(x1, y1);     context.strokestyle = color;     context.linewidth = 2;     context.stroke();     context.closepath();      if (!emit) { return; }     var w = canvas.width;     var h = canvas.height;      socket.emit('drawing', {       x0: x0 / w,       y0: y0 / h,       x1: x1 / w,       y1: y1 / h,       color: color     });   }    function onmousedown(e){     drawing = true;     current.x = e.clientx;     current.y = e.clienty;   }    function onmouseup(e){     if (!drawing) { return; }     drawing = false;     drawline(current.x, current.y, e.clientx, e.clienty, current.color, true);   }    function onmousemove(e){     if (!drawing) { return; }     drawline(current.x, current.y, e.clientx, e.clienty, current.color, true);     current.x = e.clientx;     current.y = e.clienty;   }    function oncolorupdate(e){     current.color = e.target.classname.split(' ')[1];   }    // limit number of events per second   function throttle(callback, delay) {     var previouscall = new date().gettime();     return function() {       var time = new date().gettime();        if ((time - previouscall) >= delay) {         previouscall = time;         callback.apply(null, arguments);       }     };   }    function ondrawingevent(data){     var w = canvas.width;     var h = canvas.height;     drawline(data.x0 * w, data.y0 * h, data.x1 * w, data.y1 * h, data.color);   }    // make canvas fill parent   function onresize() {     canvas.width = window.innerwidth;     canvas.height = window.innerheight;   }  })(); </script> </body> </html> 

i think problem how set server, please try setting way:

const http = require('http'); const express = require('express'); const socketio = require('socket.io');  var app = express(); var server = http.createserver(app); var io = socketio(server);  app.use(express.static(__dirname + '/public')); const port = process.env.port || 3000;  // add socketio code here  server.listen(port, () => {     console.log(`server on port ${port}!`); }); 

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