Three.js camera rotation issues? -


i in middle of developing environment user can travel in space environment explore information on site.

i have created point , click system when user travelling forward default , want change direction click in area want change direction to, once click occurs screen moves clicked area becomes centre of screen , forwar travel carries on area.

the issue i'm experiencing when users clicking on area that's close proximity screen upper right hand of screen change area cannot screen centre on click, tiny forward travel occurs whilst screen rotation occurring? limitation of three.js camera? thinking if there anyway stop forward teavel , make pivot on spot screen turns on spot make sure can centre before travels again forward. click area in these cars alwaya seems off centre of screen.

if can lend me hand or point me in right direction appreciate it!


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